Below are some free teacher and librarian resources for introducing engineering and robotics design.

ROBAUTO STEM Handouts Download

7 Things Every Engineer Should Know

  1. Find your passion
    1. Help solve world’s challenges
    2. Live a prosperous life of purpose
    3. Challenge yourself to be better
    4. Secure Internet, Energy & A.I. are all major engineering problems
    5. Innovation = Fun new jobs and a better world
  2. Get good at coding
    1. Able to install a program from the command line
    2. Clear concept of IPs, Hostnames and Devices on a network
    3. Can programmatically store and retrieve data
    4. Can spin up a LAMP Stack (Linux, Apache, MySQL, Python)
    5. Google Docs
    6. Slack
    7. Amazon Web Services (AWS)
  3. Get even better at communication
    1. Communication is as important as the innovation
    2. A team is an awesome thing
    3. Email and phone etiquette is as important as the invention
    4. Read & learn via podcasts
  4. Math is Engineering
    1. Math. Algebra, Calculus, Statistics, Linear Algebra to start
    2. Learn to build production software
    3. Learn the basics of circuits and hardware controllers
    4. Think in terms of neural networks
  5. Art & Design
    1. Design for the customer need
    2. Music, graphic design, video, textile are all great skills to have
    3. Basics of branding and marketing
    4. Character development vs software
  6. Innovation
    1. The Path: Idea to Revenue
    2. Assume everyone is currently asking the wrong questions
    3. Fail and just get up again
  7. Balanced Human
    1. Fierce execution and passion not busy or stressed
    2. It’s a marathon not a series of reactions to life and career
    3. Mental and physical health is paramount
    4. Technology usage awareness – put the phone down once in a while!


And here are a few commonly used terms simplified down:

Robotics Buzzword Cheat Sheet

Robot: A computer that automatically makes decisions while acting human.

Internet of Things: A whole bunch of everyday items with computers inside connected to the internet.

Swarm: A big group of robots that work together. More data points generally means smarter robots.

Neural Network: A bunch of computers all working together to try to learn.

Machine Learning: A specific area of software development where you use data points to to try to make decisions.

Artificial Intelligence: The collective of everything that makes computers appear smart and to have personality.

Degrees of Freedom: How many moving parts your robot has. More moving parts makes it a harder engineering problem to solve.

Personality Design: One of the most important aspects of robotics design. Tones, shapes, indication of emotion are as important as the computer parts.

Hacker: Someone with expert knowledge of a networks and operating systems to a degree they can navigate easily. There are good hackers and bad hackers.

Blockchain: A distributed incorruptible log of data. Became popular with the rise of Bitcoin.

Design Thinking: Design what people want and need to solve real problems  and then test it with them as you go.



Here is a robot design exercise for a group:

ROBAUTO Robot Design Worksheet
How would your robot look? What would it do?

Design a new robot based on a problem or task you see that a robot might be able to solve.

Unique Value Proposition___________________

Product Features__________________________
Target Customer__________________________
Target User_______________________________
Marketing Strategy________________________

Product Name: